Mightiest Steel
In a realm unknown to Time
Under the shadow of ruined Atlantis
Life and death is ruled by Steel
From this land a united band of heroes arose
By their will they shall conquer the earth
With Mightiest Steel
Mightiest Steel is an in-development Strategy RPG that will emphasize rapid gameplay and diverse character abilities, set in a heavy metal infused world of barbaric science fantasy.
There is a long development road ahead for Mightiest Steel where many things can change. But I felt it was time to have a public showing to gather feedback and to give a taste of what is to come. Wish me luck.
Instructions
- Click and drag to pan the view.
- Characters take turns in order of their Speed stat.
- On your turn, the current hero's movement range is highlighted. Click within this range to position the hero.
- To take an action, click on the hero. You will have the option to attack, perform a special skill if possible, or end the hero's turn. Click on the hero to cancel the action menu and return to positioning mode.
- Attacks and skills require a target. When attacking or doing a skill, the target range will be highlighted. Click within this range to select a target. Click the target again to start the attack or skill.
- Skills have a cooldown. Skills recharge at the beginning of each round. Skills also recharge when characters attack or get attacked. Crush your enemies and see them driven before you!
- During your turn you may click on another character to see their movement range.
Credits
- Built using Godot 3.4: https://godotengine.org/
- Graphics made using Aseprite: https://www.aseprite.org/
- Tiles designed using Tilesetter: https://www.tilesetter.org/
- Sound effects made using ChipTone: https://sfbgames.itch.io/chiptone
- Music made using FamiStudio: https://famistudio.org/
- Main font is "MinimalPixel Font" by Mounir Tohami: https://mounirtohami.itch.io/minimalpixel-font
- Special font is "Psygnotic" by Constance Taylor and Rachel Holland: https://www.dafont.com/psygnotic.font
Status | In development |
Platforms | HTML5 |
Author | AaronWizard |
Genre | Role Playing, Strategy |
Made with | Godot, Aseprite, ChipTone |
Tags | Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | Twitter/X, Source code |
Development log
- New Turn System and other major updatesJan 27, 2022
- More quality of life updatesDec 20, 2021
- Quality of Life UpdatesNov 06, 2021
Comments
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Great stuff! Had fun playing through it and can't wait to see more!
Awesome job with this! The art style is super entertaining, the mechanics and UI are sol;d, and the music slaps. Great job!
Thanks.
Since you mentioned the music, I’m actually planning on redoing/replacing the music later so I’m hoping people don’t get too attached to it. But I’m glad you like what I have so far.
And I am keeping the art. :)
Gives me a real laser squad vibe. Awesome!
Great Game, love the mechanics and the retro graphics! Was really fun to play!